Category Archives: Research and Development

Woman Posing in the chair – WIP

Wanted to make a render of a woman for a very long time. Finally got it. Used maya to model the woman, posed it using zbrush and textured it using bodypaint and photoshop and finally rendered it in Vray for

Woman Posing in the chair – WIP

Wanted to make a render of a woman for a very long time. Finally got it. Used maya to model the woman, posed it using zbrush and textured it using bodypaint and photoshop and finally rendered it in Vray for

Subsurface test

In the attempt of learning Subsurface shader in mental ray maya. Tried this render, Used the model and textures from ten24.com . Created the shading network in using mental ray sub surface shader. Rendered out with final gathering and GI

Subsurface test

In the attempt of learning Subsurface shader in mental ray maya. Tried this render, Used the model and textures from ten24.com . Created the shading network in using mental ray sub surface shader. Rendered out with final gathering and GI

Cherry Splash

I love splash effects and the way they are lit as i see some ads where the juice or liquid splashes. So i wanted to experiment the way transparent materials are lit. Wanted to add cherries for that effect. Used

Cherry Splash

I love splash effects and the way they are lit as i see some ads where the juice or liquid splashes. So i wanted to experiment the way transparent materials are lit. Wanted to add cherries for that effect. Used

Hurray dream come true

Hurry, finally my dream comes true after 4 years. A lot of patience, a lot of work and a lot of learning helped me pave way to the best visual effect studios. Their oscar for golden compass and babe drew

Hurray dream come true

Hurry, finally my dream comes true after 4 years. A lot of patience, a lot of work and a lot of learning helped me pave way to the best visual effect studios. Their oscar for golden compass and babe drew

Krall – fan art

sculpted krall from unreal tournament in zbrush and rendered the high res mesh in hypershot.

Krall – fan art

sculpted krall from unreal tournament in zbrush and rendered the high res mesh in hypershot.

Old man – First vray test

This was my first vray test in maya as soon as it was launched for maya. Modelled the character and detailed him in zbrush. Added textures in zbrush and used Vray skin shaders for the first time. Used indirect illumination

Old man – First vray test

This was my first vray test in maya as soon as it was launched for maya. Modelled the character and detailed him in zbrush. Added textures in zbrush and used Vray skin shaders for the first time. Used indirect illumination

Man’s head

This was one of the first experiment with ZApp Link plugin in zbrush which helped me to project textures in photoshop via zbrush.

Man’s head

This was one of the first experiment with ZApp Link plugin in zbrush which helped me to project textures in photoshop via zbrush.