Category Archives: Research and Development
Woman Posing in the chair – WIP
Wanted to make a render of a woman for a very long time. Finally got it. Used maya to model the woman, posed it using zbrush and textured it using bodypaint and photoshop and finally rendered it in Vray for
Woman Posing in the chair – WIP
Wanted to make a render of a woman for a very long time. Finally got it. Used maya to model the woman, posed it using zbrush and textured it using bodypaint and photoshop and finally rendered it in Vray for
Subsurface test
In the attempt of learning Subsurface shader in mental ray maya. Tried this render, Used the model and textures from ten24.com . Created the shading network in using mental ray sub surface shader. Rendered out with final gathering and GI
Subsurface test
In the attempt of learning Subsurface shader in mental ray maya. Tried this render, Used the model and textures from ten24.com . Created the shading network in using mental ray sub surface shader. Rendered out with final gathering and GI
Cherry Splash
I love splash effects and the way they are lit as i see some ads where the juice or liquid splashes. So i wanted to experiment the way transparent materials are lit. Wanted to add cherries for that effect. Used
Cherry Splash
I love splash effects and the way they are lit as i see some ads where the juice or liquid splashes. So i wanted to experiment the way transparent materials are lit. Wanted to add cherries for that effect. Used
Hurray dream come true
Hurry, finally my dream comes true after 4 years. A lot of patience, a lot of work and a lot of learning helped me pave way to the best visual effect studios. Their oscar for golden compass and babe drew
Hurray dream come true
Hurry, finally my dream comes true after 4 years. A lot of patience, a lot of work and a lot of learning helped me pave way to the best visual effect studios. Their oscar for golden compass and babe drew
Krall – fan art
sculpted krall from unreal tournament in zbrush and rendered the high res mesh in hypershot.
Krall – fan art
sculpted krall from unreal tournament in zbrush and rendered the high res mesh in hypershot.
Old man – First vray test
This was my first vray test in maya as soon as it was launched for maya. Modelled the character and detailed him in zbrush. Added textures in zbrush and used Vray skin shaders for the first time. Used indirect illumination
Old man – First vray test
This was my first vray test in maya as soon as it was launched for maya. Modelled the character and detailed him in zbrush. Added textures in zbrush and used Vray skin shaders for the first time. Used indirect illumination
Man’s head
This was one of the first experiment with ZApp Link plugin in zbrush which helped me to project textures in photoshop via zbrush.
Man’s head
This was one of the first experiment with ZApp Link plugin in zbrush which helped me to project textures in photoshop via zbrush.